INVENTING YOUR GAME

Affordable high quality iGaming development.

Leading and successful online casinos know that exclusive content isn’t just a luxury—it’s a necessity.

Game character concepts evolving from early pencil sketches into completed fantasy characters

WHY BESPOKE

Offering bespoke games provides undeniable benefits:

  • Exclusive IP gives your brand a competitive edge

  • Improved commercial terms (lower or zero % on GGR)

  • Stronger brand identity and higher acquisition potential

  • Better player retention and higher loyalty through a unique player experience

Scale the Heights with Mount Olympus

Mount Olympus is a games studio founded in 2018, built on a foundation of deep industry knowledge.

Kasper Kau, founder of Mount Olympus Games
Founder / Kasper Kau
iGaming journey
Mount Olympus

Our founder, Kasper Kau, began his journey in iGaming in 2005 as co-founder and CEO of Spigo, a casual games platform. Over the years, he’s led teams and grown several businesses, getting experience in recruitment, legal, BI, sales, product design, project planning, and global strategy along the way. Since 2018, Kasper has also served as President of KAU, Inc., a software company specializing in online entertainment.

Together with our multi-location team across Cyprus, Denmark, Bulgaria, and Ukraine, we bring:

  • Cutting-edge tech and 3D modeling pipelines

  • High performance work ethic and creative intelligence

  • Decades of combined game design and remote gaming experience

  • Complete pipeline served with in-house resources

  • Fireball, our very own, fully certified, remote Cloud-hosted game server

Bespoke by Mount Olympus

What sets us apart from the rest?

  1. Unity-based development

  2. Agile methodology—not just a buzzword, but a principle we live by

  3. Transparent and collaborative communication

  4. End-to-end development pipeline

  5. Dedicated game manager guiding the process throughout

The Game Cycle: From Concept to Release

This is not a free-for-all “throw stuff at the wall and see what sticks”. This is a proven system, created through experience, high standards, and relentless refinement.

When you build a bespoke game with Mount Olympus, you don’t just get a studio—you get an entire process. A process that’s as disciplined as a sushi chef’s blade or a French chef’s mise en place. Every step is intentional. Every decision has purpose. And every part of the cycle is designed to protect your investment and maximise your outcome.

The Step-by-Step:

  1. Bring your unique game idea

    Bring your unique game idea—or pick a proven classic (e.g. “Book of…” style formats).

  2. Game Design Document (GDD)

    This is our mutual blueprint, intended to align everyone and minimise missteps. It sets the direction, but is not set in stone; as ideas evolve, we adapt. You sign off, we move forward—with clarity and control.

  3. Moodboards & sketches

    Visual alignment early on saves weeks down the line. This is where we lock in tone, feel, and creative direction.

    Moodboards, visual references, character sketches, and game art concepts
  4. 3D modeling and animation pipeline

    We handle the full production stack—sculpting, modeling, rigging, texturing, animation—using Blender, Unity, and the latest AI-assisted tools. We know what to use, when to use it, and how to get the best out of every asset. All done in-house, with no middlemen and no unnecessary delays.

    Character modeling, rigging, texturing, and animation workflow in Blender
  5. Early alpha implementation

    Game mechanics come to life early. You don’t have to imagine it—we let you play it, test it, and tweak it while it’s still malleable.

    Early playable game alpha displayed on a mobile device
  6. Animation, SFX, and sound design

    Movement and audio done right, by top talent worldwide. Every asset is crafted to reinforce the experience.

    Game animation and audiovisual implementation inside Unity
  7. Iterative versions and refinement loops

    Play. Improve. Repeat. This is where good becomes great—through our structured process of weekly show-and-tell sessions, easily accessible builds you can actually test, and fast, focused feedback via our collaboration tools.

    Multiple game environment iterations prepared for review and feedback
  8. Release Candidate (V1)

    A fully functional, ready-to-market product that’s passed every internal checkpoint.

    Completed release-candidate version of a bespoke slot game
  9. Balancing reports

    Your desired RTP, delivered with surgical accuracy—down to six decimal places. Not a guess. A guarantee.

    Fireball balancing report with game performance and mathematical analytics
  10. Comprehensive QA & UAT testing

    As the saying goes, “It’s not a game unless there’s a game manual.” We start there; documenting every mechanic and flow, and then run dual-layer testing: our rigorous internal QA and your own UAT. Nothing ships unless everything passes both.

  11. Certification & regulatory compliance

    Compliance handled. Standards met. No last minute drama.

  12. Controlled release

    Full deployment or staged release, sitewide or segmented—your call. We make it happen however you want it.

  13. Monitoring & post-release support

    Real-time data tracking, stop-loss functions, and behaviour monitoring to ensure the game performs exactly as promised.

Our Shared Toolbox

Here’s what we use to keep everything smooth, fast, and transparent:

Slack

Our go-to tool for daily communication. It works brilliantly across all platforms—Microsoft, Apple, iOS, Android—and integrates seamlessly with hundreds of tools out of the box. Everyone on our team uses it, wherever they are, ensuring instant and connected collaboration.

Slack channel used by the Mount Olympus team for rapid game development feedback

GitHub

The global standard for source code management, and our preferred repository for clients. It houses not only the code but also our Kanban backlog for tracking tasks and issues. We're flexible if you have another preference, but we recommend GitHub for full transparency and control. The game will be developed in your GitHub account or repository of your choice, giving you real-time visibility into every code change.

GitHub Projects Kanban board used to track game development tasks

Hubstaff

Transparent time tracking with optional screen capture in 10-minute intervals. If desired, clients can watch development progress as it happens. This isn’t about surveillance, but about catching misalignments early and staying on track with what was agreed.

Hubstaff project dashboard showing tracked game development activity

Google Meet

Our platform of choice for weekly Show & Tell sessions. In our experience, it’s the best tool for sharing real-time audio during collaborative sound work and screen-sharing live game instances as they’re executed by our developers.

Google Drive

Your centralized asset hub. Every asset—from initial sketches to the final audio ping—lives in your dedicated Google Drive folder. It’s always accessible and ready to download whenever you need it.

Organized Google Drive library containing shared game art assets

Unity + Fireball

Used for frequent builds, deployments, and live updates. Unity gives us detailed insights into overall game performance, and Fireball delivers real-world, real-money analytics post-launch. Together, they power both development and monitoring with precision.

Bespoke game development and testing inside the Unity editor
01 Development
Fireball dashboard showing live game performance analytics
02 Live monitoring

Customer Experience: What to Expect

We believe in building long-term partnerships because the more we get to know each other and what makes us tick, the better we can work together, and the higher targets we can achieve.

  1. Fixed project pricing

  2. Highly Agile development lifecycle

  3. Milestone-based payments

  4. Continuous progress reports

The Mount Olympus Warranty

We stand by our work, proudly, fully, and indefinitely.

  1. 50% payment on commitment, 50% on final client acceptance.

    You don’t pay in full until you’re fully satisfied.

  2. Lifetime support, at a fixed hourly rate.

    We guarantee the resources to maintain and update your game for as long as you need us, even decades down the line.

  3. All or nothing warranty.

    Our warranty holds as long as Mount Olympus is the only team touching the source code. The moment a third party makes changes to source, the warranty ends. No exceptions.

As long as we’re the only ones maintaining the source, we’ll support your game until the end of the internet. We've done it for 20 years—and we’re happy to keep going.

Example Bespoke Titles

Every game we create is built entirely from scratch—with a clear business goal, long-term value, and the client’s unique needs at the core.

Gold Digger

A slot game based on the mechanics of a widely popular slot machine game, totally reimagined with original visuals and optimized performance for a specific market.

Gold Digger bespoke slot game with an original western gold-mining theme
Coming soon to Stake

Porkageddon

A truly unique concept inspired by the Pokémon universe—one of the world’s most beloved IPs, yet still untapped in iGaming. This game blends house-vs-player mechanics with player-vs-player elements, offering a fresh competitive layer rarely seen in slots.

Porkageddon game concept board showing characters, environments, interface designs, and visual development

Client Testimonial

“At Vinder Casino Studios, we were very satisfied with the development of our games, Guldjagt and Janni på den Røde Løber. These titles have given us a unique edge in the market, helping us attract new players and run exclusive campaigns unavailable to our competitors.”

Client portrait supplied with the Vinder Casino Studios testimonial

From our client at Vinder Casino Studios

Contact

Ready to invent your game?

Build what no one else can offer, with Mount Olympus Bespoke.

Get started on www.mountolympusgames.com/bespoke, or email us on hello@mountolympusgames.com